4 ms·
This game is part of the Simon Tatham's Puzzle collection as "Guess" (https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/guess.html https://www.chiark.gree
by justinsaccount 3y ago
This game is part of the Simon Tatham's Puzzle collection as "Guess" (https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/guess.html https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/gues...)
I've seen a lot of algorithms for how to play this, Donal Knuth has one that can win in 5 moves, but none that are really usable by humans. The method I use, which seems to always win is:
Guess 1111
Depending how many 1's were right, Guess 1222, 1122, 1112, 2222
Continue in this manor until the solution is found.
I just played this game ID: https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/guess.html#c6p4g10Bm:bb2547a6 https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/gues...
where it worked perfectly:
RRRR -> (1, 0) One red, somewhere.
RYYY -> (0, 1) No yellows, red is not first
GRGG -> (0, 2) One green in the 2nd position, red is 3 or 4.
BGRB -> (1, 1) No blues, red must be last.
OGOR -> (4, 0) Success.
Have been meaning to simulate this and see if there are any games where this method would not work. Sometimes it takes all the moves but I've never lost.
- bentcorner 3y agoOn Android the free app "Simon Tatham's Puzzles" has an implementation of Mastermind and this is the same algorithm I use to solve it. It's not foolproof (it can get tricky if you're unlucky finding the location of pegs) but it's a very easy algorithm to remember and implement.
- deleted 3y ago[deleted]
- ustad 3y agoAlso for apple devices.
- smtross 3y agoI created a solver using a SAT/SMT solver that guesses a solution that is consistent with all the previous guesses and their corresponding feedback. It always returns a solution in a small number of guesses. I don’t think it is the optimal solving algorithm but it was a fun exercise!
- abecedarius 3y agoKnuth's algorithm was in a short paper reprinted in one of his collections -- I forget which, but I think there was a "Fun and Games" one?
- bananskalhalk 3y agoIt is in the book "Selected papers on fun and games". But it is also available as a separate article "The Computer as Master Mind”. I was certain he wrote the article about MOO and/or bulls and cows, but it seems like I remember wrong.
- Someone 3y ago“The Computer as Master Mind” PDF: https://www.cs.uni.edu/~wallingf/teaching/cs3530/resources/knuth-mastermind.pdf https://www.cs.uni.edu/~wallingf/teaching/cs3530/resources/k... It minimizes the worst-case, not the expected number of moves. I think Knuth’s algorithm can be beaten in that respect.