3 ms·
I've only seen it used for static environments/objects but no animation/dynamic objects I could imagine a hybrid approach of doing the environment with this bu
by superconduct123 3y ago
I've only seen it used for static environments/objects but no animation/dynamic objects
I could imagine a hybrid approach of doing the environment with this but other things rasterized as normal and comp'd on top
The big problem though is that the workflow/format is completely different from how current 3D games work so you'd need a lot of custom engine work
I think we'll see some experimental games in the next few years
- scheeseman486 3y agohttps://dynamic3dgaussians.github.io/ https://dynamic3dgaussians.github.io/