5 ms·
Genetic Programming: Evolution of Mona Lisa
- bd 18y agoIf we want to be more precise, this type of optimization is called simulated annealing (population = 1, no cross-over, just mutations): "At each step, the SA heuristic considers some neighbour s' of the current state s, and probabilistically decides between moving the system to state s' or staying in state s. The probabilities are chosen so that the system ultimately tends to move to states of lower energy. Typically this step is repeated until the system reaches a state that is good enough for the application, or until a given computation budget has been exhausted." http://en.wikipedia.org/wiki/Simulated_annealing http://en.wikipedia.org/wiki/Simulated_annealing
- randomwalker 18y agoUnfortunately, it's not even that! Simulated annealing needs a cooling heuristic, which makes the algorithm smarter as it gets closer to the optimum. What this is is some combination of hill climbing and random state space search. Not sure if it has a name. Want evidence? Look at the iteration counts. With SA, you'd see the differences between the successive pictures be roughly constant or even decrease (I can't prove it, but I've implemented it, and you usually end up choosing a cooling heuristic that roughly matches the human intuition for "closeness"). As it is, the algorithm that's implemented finds it exponentially harder to get close to optimum. You start off with a gap of 100 iterations between optima, and you end up at 300,000. Which is exactly why I think this is even more amazing -- it's just about the dumbest algorithm you can think of, and it still manages to vectorize an arbitrary raster image. If an actual GA or SA version were built, it could have some real potential. (See my comment below.)
- deleted 18y ago[deleted]
- globalrev 18y agoI just did this because I got inspired. What does it count as, genetic programming? It uses naive mutation and crossover(don't know if they qualfiy as real crossover and mutation) and a simple fitness function. It is fairly pointless since all it does is find a list with ones but it does so in just around 400 generations while random guessing takes forever. from __future__ import division import matplotlib.mlab as M import matplotlib.pyplot as plt import random as R def crossover(a, b): new = [] for x,y in zip(a,b): if R.random() > 0.5: new.append(x) else: new.append(y) return new def mutate(xs): xs[int(R.uniform(0, len(xs)))] = int(R.uniform(1, 10)) return xs def fitness(xs, goal): summa = 0 for x,y in zip(xs, goal): summa += abs(x-y) return summa, xs, True if summa == 0 else False def nFittest(xs, goal, n=2): fittest = sorted(fitness(x, goal) for x in xs)[:n] if fittest[0][2] : return fittest[0] elif fittest[1][2]: return fittest[1] else: return fittest def init(fields, n): return [[int(R.uniform(1,10)) for x in xrange(fields)] for y in xrange(n)] def newGen(a,b,n): next = [crossover(a,b) for x in xrange(n)] mutated = [] for x in next: if R.random() > 0.9: mutated.append(mutate(x)) else: mutated.append(x) return mutated def run(printing=True): n = 0 first = init(15, 10) while n < 1000000: n += 1 next = nFittest(first, [1,1,1,1,1,1,1,1,1,1,1,1,1,1,1], 2) if type(next) == tuple: break first = newGen(next[0][1],next[1][1], 10) if printing: print "Nbr of generations: ", n print next return n, next def plot(): trials = [run(False)[0] for x in range(100)] print "Done trials" averages = [sum(trials[:x]) / len(trials[:x])\ for x in xrange(1,len(trials)+1)] print "Done averages" plt.plot([x for x in xrange(len(averages))], averages, 'ro') plt.axis([1, 100, 0, 1000]) plt.show() def test(): goal = [1,1,1,1,1,1,1,1,1,1,1,1,1,1,1] c=0 while 1: c += 1 x = [int(R.uniform(1,10)) for y in range(15)] if sum(x) == 15: break if c % 10000 == 0: print c print x
- randomwalker 18y agoDude, pastebin? :-) Yeah, I guess this is GA alright. Your crossover is not right -- it should "cross over" at one point, not flip flop at each location :-) [Edit] And there's a lot of in-breeding going on! You want to keep 10-20 sequences from each generation, not just 2.
- bd 18y agoAh yes, you are right. I also didn't realize it's not even genetic programming as DNA seems to be just polygon data, not polygon-drawing programs. BTW your comment was eponysterical :) http://mssv.net/wiki.cgi?Eponysterical http://mssv.net/wiki.cgi?Eponysterical
- randomwalker 18y agoHa ha. Although part of the reason I picked that username is that a lot of my work involves statistics/probability, so it's not entirely a coincidence that I should be posting about this.
- deleted 18y ago[deleted]
- yters 18y agoSince it has a neighborhood function, i.e. doesn't select from the global population, I'd say it's a form of tabu search.
- patio11 18y agoNow that is just a cool hack. Sadly I don't think there is too much commercial value in extraordinarily CPU-intensive lossy image compression but it sure beats the heck out of 99.5% of what I saw in undergraduate AI/algorithms-type courses as a demo. Incidentally, I think from a marketing perspective that is a great test case to use for it. If you had picked, I don't know, some portrait by an unknown artist it would have been no less technically impressive but it wouldn't spread NEARLY as far. (This is one reason why I managed to work the KJV Bible and the US Constitution into my test corpora for almost every natural language processing project I've ever done.)
- henning 18y agoMost of the papers one sees about serious, potentially lucrative applications of biologically inspired optimization metaheuristics (algorithms like the one in the OP) are engineering-oriented. For example, NASA used evolutionary computation to design a little antenna thing, and it went into space, and it was human-competitive (as good or better than anything a human could design in a reasonable amount of time). http://ti.arc.nasa.gov/projects/esg/research/antenna.htm http://ti.arc.nasa.gov/projects/esg/research/antenna.htm Most of the applications, in other words, have little to do with the kind of highly data-driven web applications with rapidly changing requirements that seems to occupy a lot of the time of the users on this site. :( Still, excellent candidate for spare-time/weekend hacking. Finally, one basic thing to observe about most of these heuristics is that they are embarrassingly parallel, which means they really could make good use of a 16-core machine.
- yters 18y agoKoza's a pretty big name in that space: http://www.genetic-programming.org/ http://www.genetic-programming.org/
- apgwoz 18y agoBut, with some pre-processing before the genetic action starts, it might make for an interesting effect for Hollywood, or to show off to your friends.
- shaunxcode 18y agoa frame by frame video of that would be awesome (and I assume incredibly long - 904314 frames to be exact?) Assuming that it takes 24 frames for one second of film I guess it would be (904314/24)/60 = 627 hours of film so maybe it ought to be a little bit time lapsed.. Seriously though I could imagine such cool film/game effects.
- gdee 18y agoYou forgot a div there. Those are 627 minutes. So more like 10.26 hours. Your conclusions stand though :)
- shaunxcode 18y agohah good call
- bd 18y agoIf somebody is interest in seeing this process in real-time, I implemented the algorithm in JavaScript: http://news.ycombinator.com/item?id=392036 http://news.ycombinator.com/item?id=392036
- huhtenberg 18y agoThis is exceptionally cool. It is actually on par and along the lines of the fractal compression ideas. http://en.wikipedia.org/wiki/Fractal_compression http://en.wikipedia.org/wiki/Fractal_compression
- bemmu 18y agoHere's something I'd like to see someone try. Take pictures of a 3D object from say 100 different angles, remembering which angles they were. Now, use this mona lisa algorithm to put 3D polygons inside a box of sufficient size, keep those that most look like the original object when looked at from all those angles. Will you get a compressed 3D representation of an object this way?
- rw 18y agoThat is a really exciting application. Keep in mind that "compressed" normally implies a lossless representation, not lossy, like you are proposing.
- lkozma 18y agoUsually these type of inverse problems are severely ill-defined. There can be many 3D configurations that give the 2D images, and you need to use some knowledge of the world (or some regularization) to select which one is the most plausible. A typical application is when they measure brain signals at the surface of the brain and then try to reconstruct what happens inside. Have people thought of using genetic algorithms and other stochastic methods ? Probably yes.