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One thing I wish I had realized: clicking "save grid" sets the current configuration as the seed state, such that clicking reset will only take you back to the
by digging 3y ago
One thing I wish I had realized: clicking "save grid" sets the current configuration as the seed state, such that clicking reset will only take you back to the grid as it was the moment you tried to save, and the original configuration is lost. This is true even if you don't actually save.
A really nice QOL feature would be click-dragging to draw lines/curves.
Anyway I'm finding this quote fun. Many CGOL doodad apps that I see don't actually allow configuration of a seed state, but have one preconfigured or randomly generated; I found them incredibly boring (to be fair, they were probably made for reasons other than actually playing the GOL). It wasn't until recently when I did more in-depth reading about what CGOL actually is that I realized that the entire point and the fun of it is inventing/discovering initial configurations that lead to certain outcomes. And here comes an app that lets me save them and find inspiration from others. Nice work!
- danwills 3y agoGolly comes with lots of example patterns and also uses 'hashlife' (as long as you leave it enabled!) so can go very fast and really huge: https://golly.sourceforge.io/ https://golly.sourceforge.io/ And if you're into that I'd definitely recommend 'Ready' which is a similar project (originally a fork of the Golly code) but for Reaction-Diffusion simulations using OpenCL instead: https://github.com/GollyGang/ready https://github.com/GollyGang/ready I've contributed some fun experiments to Ready, they're in Patterns/Experiments/DanWills. There are visual examples on my youtube as well. If anyone wants to help out with the Houdini importer I'm working on, please send me an email.