3 ms·
I would recommend godot to support a native "SPIR-V" shader to GLSL/HLSL, as we would run in much less driver compatibility issues since it is a low level langu
by sylware 3y ago
I would recommend godot to support a native "SPIR-V" shader to GLSL/HLSL, as we would run in much less driver compatibility issues since it is a low level language.