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Nobody disputes that entertainment has value. The article is about the fact that so much talent and resources is funneled into immersion. Using your neurosurge
by filiph 3y ago
Nobody disputes that entertainment has value. The article is about the fact that so much talent and resources is funneled into immersion.
Using your neurosurgeon example, I posit that having fewer VR headsets will not prevent the doctor from unwinding. Nor will having mobile phones with less vibrant colors or application with lower engagement metrics.
- LiquidSky 3y ago>Using your neurosurgeon example, I posit that having fewer VR headsets will not prevent the doctor from unwinding. Sure, they can always fall back on the classic method for doctors to unwind: whisky.
- pj_mukh 3y agoThere is a tragic flaw in your logic. There’s probably 10x engineers working on advertising then there is gaming (let alone VR). It’s not that big of an industry and doesn’t have the mass adoption attention destroying ad-driven social media does. Statistically, the neurosurgeon is unwinding on TikTok and hating themselves for it. Could VR become immersive and an ad-addled attention destroying mess? Yes we should probably stop that from happening. But otherwise this warning is too early.
- haswell 3y ago> But otherwise this warning is too early. When would the right time have been to warn people about the current generation of social media? We now have a ton of information about how technology will be used and abused, and we have a laundry list of known problems that we have not solved. Algorithmic social media and engagement-driven content are front and center. To me, the warning is appropriate not based on what hasn't happened yet, but based on what already has.
- pj_mukh 3y agoThe warnings started appropriately early in 2011, there should’ve been regulations in place by 2015. VR is still in 2006. Maybe let the first ad run in VR before you ascribe all the same problems to it.
- haswell 3y agoWhat is it about VR that makes it meaningfully different enough from the current generation of problematic technology that we don't need to worry about the same problems? This isn't a "gotcha" question; I'm genuinely curious. To me, VR is a new interface layer on top of a massive ecosystem, and the same people are building it. The ecosystem is where the problems exist, and VR is just the latest facade through which we interface with that ecosystem. In this framing, it's not ascribing old problems to new technology as much as claiming that the new technology magnifies or intrinsically replicates the existing problems. > The warnings started appropriately early in 2011, there should’ve been regulations in place by 2015 It's 2024 and the regulatory landscape is very poor or nearly nonexistent. Shouldn't this encourage more caution? i.e. we've already proven that looking back and deciding "oh yeah we should have been more careful" hasn't actually resolved the issue, and taking the same approach with emerging tech that has similar pitfalls seems doomed to repeat that. I also don't think we had any idea what was coming when we were building the stacks that underlie the current web. We now have much clearer mental models of what the Internet and technology in general is capable of, and the resulting warnings are coming much earlier (appropriately, IMO).
- pj_mukh 3y agoSure let’s legislate social media. If the claim is the problems with VR will be the same problems as social media. Let’s legislate social media and that should solve problems in VR as well? As far as it’s just a new facade over social media and the noisy new internet, let’s legislate that. I personally think the larger space of spatial computing (VR, AR etc) presents immense opportunities outside of its ability to just be another vehicle for ads. Leave that part alone because our regime of regulations only creates calcification and monopolization.
- HWR_14 3y agoI don't know. Meta has not had a history that encourages me to just see what happens in a space they are popularizing. I would like it if we could get ahead of it.
- CatWChainsaw 3y ago
- chimney 3y agoIronically enough, VR training for surgeons is actually booming in the medical space.
- pomian 3y agoAhhh, but perhaps a good working VR system may finally be enough for said surgeon to use it for a complex operation. There are byproducts likely unknown to us, with each advance on technology. (Good or ill.)
- EasyMark 3y agoThey are refining over time the ability to hit our pleasure (and fear) centers. Whole branches of advertising psychology are dedicated to it. If "will power" was an unlimited resource everyone could just turn on whenever they desired, then that wouldn't be an issue and I suspect America would be a lot thinner as well. It's a limited resource, and some people have a lot more of it than others. Therefore, some of these new technologies really do need to be regulated, knowing that while we are mental and spiritual beings, we are also biological beings who sometimes don't have the will power to overcome, especially a scientifically verified means of getting around our usual common sense to moderate and balance "things" in our lives.