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"I hope you’ll agree that humanity has a variety of important engineering problems to solve, and nicer-looking graphics is quite low on that list." I used to s
by massysett 3y ago
"I hope you’ll agree that humanity has a variety of important engineering problems to solve, and nicer-looking graphics is quite low on that list."
I used to sneer at the social value of entertainment. Then covid lockdowns hit. I spent a lot of time playing Factorio. When professional sports resumed playing (in empty stadiums, with fake crowd noise on the broadcasts) I was happy to sit on the couch after work and watch baseball.
Without that entertainment, there is no way I would have been able to trudge to my computer and work from home day after day, when the only thing I could leave my house for was an occasional walk and a frightful trip to the grocery store.
So even if the brain surgeon is not using those "nicer-looking graphics" to improve brain surgery (which could very well happen), the brain surgeon might just be looking at "nicer-looking graphics" to unwind after a day of brain surgery, which gets her ready for another day of brain surgery. Entertainment has value.
- ozr 3y agoEven beyond entertainment, interacting with things that are aesthetically pleasing is fundamentally good for individuals and society.
- Solvency 3y agoIt's such a neckbeardy sentiment. I could also drive the "functional" car that Homer designed in The Simpsons, but my psyche wouldn't survive a week.
- Dalewyn 3y agoMore people need to appreciate that video games have been at the core of what drives computing technologies forward.
- madsbuch 3y agoWhile I think most people understand this sentiment, the root issue here was the lock-down – Yes, if you imprison a whole nation it is good to have some sedation. You could say that a lot of people wouldn't have gone through lock-downs without alcohol and porn either. That does not make it more admirable. I agree in the sentiment that we have more important issues than providing ever more entertainment – we had no issues spending our time 50 years ago; Without immersive technologies. Instead of translating the extra resources technology have given to more entertainment, we could have translated it into more free time. I would happily have less consoles, VR, and games and instead have a nation-wide 30 hour workweek (I need my friends not to work either).
- nostrademons 3y agoIs it? I remember Marc Andreessen's comment near the height of the VR craze of ~2016, about "reality deserts". Some segment of the American population lives in an urban area (or suburban area / village with people they actually like), and for them, the idea that people might want to play computer games online instead of hanging out with their friends in person is unfathomable. But not everybody is privileged enough to have that situation. By the numbers, not even a majority of people is privileged enough to have that situation. A lot of people live in suburban boxes, don't have friends, and don't particularly like the people around them. For them, a technology where they can go out to the Internet, find people that they actually do like, and engage in activities that they all find fun is a godsend.
- madsbuch 3y agoPeople should unionize, shouldn't they? I merely expressed an opinion of an alternative society I would rather be a part of and based on your comment, I don't seem to be the only one. But it requires us to, collectively, value our time higher. in the end am I from Denmark. and here we certainly have another approach to work life balance.
- atorodius 3y agoThis comment made me sad. I would hope we aim for jobs that don‘t invoke the feeling of „trudging“ and the need for „entertainment“.
- warkdarrior 3y agoAll jobs have a repetitive aspect, exactly because we want experts in those jobs to do the job. But for the experts the work may often be boring and repetitive. I am pretty sure most of a surgeon's surgeries are NOT exhilarating experiences for them, but rather routine activities. Similarly for lawyers drafting contracts, software engineers developing web backends, construction workers building houses, or singers singing their repertoire. Not all of these jobs can be automated, so some routine will always exist.
- trealira 3y agoNot all work is fun. I don't really like washing the dishes or vacuuming the floor where I live, but it's necessary work. A lot of jobs are the same way. Even when a job consists of a fun activity, doing it 8 hours a day, 5 days a week might again invoke the feeling of trudging. I've heard art jobs are like this, and programming jobs. I don't think this is something we'll ever really solve.
- filiph 3y agoNobody disputes that entertainment has value. The article is about the fact that so much talent and resources is funneled into immersion. Using your neurosurgeon example, I posit that having fewer VR headsets will not prevent the doctor from unwinding. Nor will having mobile phones with less vibrant colors or application with lower engagement metrics.
- LiquidSky 3y ago>Using your neurosurgeon example, I posit that having fewer VR headsets will not prevent the doctor from unwinding. Sure, they can always fall back on the classic method for doctors to unwind: whisky.
- pj_mukh 3y agoThere is a tragic flaw in your logic. There’s probably 10x engineers working on advertising then there is gaming (let alone VR). It’s not that big of an industry and doesn’t have the mass adoption attention destroying ad-driven social media does. Statistically, the neurosurgeon is unwinding on TikTok and hating themselves for it. Could VR become immersive and an ad-addled attention destroying mess? Yes we should probably stop that from happening. But otherwise this warning is too early.
- haswell 3y ago> But otherwise this warning is too early. When would the right time have been to warn people about the current generation of social media? We now have a ton of information about how technology will be used and abused, and we have a laundry list of known problems that we have not solved. Algorithmic social media and engagement-driven content are front and center. To me, the warning is appropriate not based on what hasn't happened yet, but based on what already has.
- pj_mukh 3y agoThe warnings started appropriately early in 2011, there should’ve been regulations in place by 2015. VR is still in 2006. Maybe let the first ad run in VR before you ascribe all the same problems to it.
- paulddraper 3y agoHow things look is important. Not as important as how they function, but still important. People, software programs, buildings, landscapes... appearance is information, about quality, about professionalism, about creativity, about attention to detail.
- szundi 3y agoCivilization 1 and 2 was much greater experience than 5, although graphics was quite basic. This is in some other aspects means the opposite
- paulddraper 3y agoBut at time of release, Civ 1 and 2 had best-in-class graphics.
- nevertoolate 3y agoThey’ve reached tabletop game quality and peaked there. Proves the point that we don’t need more immersive games than real life tabletop games, as our creative brain fills in the gaps.
- badpun 3y ago> Civilization 1 and 2 was much greater experience than 5 How so? I've played all 3 of those, and much prefer the Civ 5. Or at least I think I do? I haven't played Civ 1 or 2 for 20 years now, so it's hard to compare.
- antifa 3y agoThe best civ game would be a remix of the best parts of 4 and 5.
- Nevermark 3y ago> How things look is important. Could someone tell UI designers? It is deeply troubling how much effort goes into manipulating people, or just pleasing managers who’s checkbox includes “flat design, because?”, and how little effort goes into actually making interfaces visually effortless to understand, features easy to discover, and with flexibility to be really usable from a user’s perspective. Our bicycles for the mind have become conveyer belts for e-mall shopping.
- Dracophoenix 3y agoFunny you mention Factorio, because there's a Reddit thread where most of the commenters came to same conclusion you did. https://old.reddit.com/r/slatestarcodex/comments/ml00ac/how_much_are_games_like_factorio_and_eve_online/ https://old.reddit.com/r/slatestarcodex/comments/ml00ac/how_...
- antifa 3y agoI like the delusional presumption/implication that there are hundreds of thousands of long-term unfilled job listings for things like fusion researcher, nano bots engineering, space exploration, (other near future sounding stuff), etc., and the only reason those things aren't getting worked on is because every Factorio/EVE player is a genius with a debilitating video gaming addiction.
- wharvle 3y agoEntertainment has gotten really weird now that we have (multiple forms of) recording, plus quick on-demand transmission to practically anywhere. Basically all "need" I have of new recorded (to include video games—on-demand and not requiring the attention or effort of anyone but myself) entertainment is social. Any "need" for new entertainment exists because new entertainment is being created. If new entertainment stopped being created entirely, my quality of life wouldn't actually drop at all, because there's an astounding quantity & variety of it already, far more than I can engage with in a lifetime even restricting myself to the likely-to-be-very-good stuff. My friend-group, and entertainment media, could do exactly what we do with new entertainment, but instead by digging into older material we've so-far overlooked, instead of new.
- dwaltrip 3y ago> If new entertainment stopped being created entirely, my quality of life wouldn't actually drop at all, because there's an astounding quantity & variety of it already, far more than I can engage with in a lifetime… You don’t think there will be better entertainment in a decade or two? That’s what it sounds like you are saying.
- em-bee 3y agonot that it won't get better. but that getting better entertainment is not a need. for me on the other hand i can definitely see some improvements that i would like to see in entertainment. mostly in the generation of content for games, and graphics quality that is affordable for everyone. (i am not buying the latest graphics hardware, but i play games a few years behind the most modern available, but i expect that to improve as well) i am happy for things to get better, but i have no desire to spend more money just to have it earlier.
- jyunwai 3y agoI appreciate the comment, especially with the example with the hypothetical brain surgeon. I've also anecdotally known people personally who have become accomplished in academic research, who preferred easy-to-access entertainment to decompress after a difficult day of work. So, work on entertainment does have important value to many people. But at the same time, on a broader point, the author has a compelling general idea that it can be helpful to question how you spend your time away from work. I've spoken with people—and have personally experienced—a satisfaction from physical hobbies outside of computer interaction. Rock climbing is especially popular among the people I know (even those with busy schedules), along with martial arts such as BJJ or judo. I also know a couple people (one personally, and another impersonally through his biography as a novelist named "What I Talk About When I Talk About Running") whose life enjoyment is closely tied to their passion for long-distance running. Outside of physical activity, other low-technology ways of entertainment will remain important. Reading books, especially classical ones, can improve one's writing. I've also read about chess players who have attributed their strong ability to plan ahead—in life and martial arts—to their passion for the game. I've additionally known people whose interests in music performance and production led them to develop good friendships with others. Naturally, this can apply to immersive technology: video streaming or high-graphics video games also have the ability to inspire people in their day-to-day life, or help people make meaningful connections. --- My source of skepticism is therefore not with the people working toward on nicer-looking graphics, as highlighted by the author, but rather with the people who apply psychology in video game design to make certain video games addictive—especially those with free-to-play models, which employ gameplay loops to keep people grinding for rewards even when the game stops feeling fun. I think the author is focusing on the wrong part of the industry: certain game designers have had a larger role with making certain video games have negative effects, as evidenced by somewhat-recent successful lawsuits against game companies that employed loot boxes and overly-easy ways to make in-game purchases in certain games targeted toward children. Video games and streaming can absolutely have a healthy place in one's life—especially productions created for the love of the art instead of primarily for the money—but only in moderation and not at the excessive expense of other ways to spend one's free time. Graphics development isn't a problem at all, but I do think many people's lives can become richer if they also give passions that don't require a personal computing device a strong chance.
- 1vuio0pswjnm7 3y agoThe surgeon does not need images or Javascript or even CSS to listen or watch. She only needs the audio/video files. The problem with adding "graphics" that are purportedly to assist the surgeon in opening these files is that web developers have generally sold out to marketers and advertisers. As it happens, the best way to avoid the marketing and advertising is to bypass the "graphics".
- ComposedPattern 3y agoGames certainly have social value, but I'm not convinced that better graphics contribute all that much. I've not played Factorio, but looking at screenshots it seems not to have particularly advanced graphics. Indeed, I still get a lot of enjoyment out of 20-year-old games and often wish that modern games had less sophisticated graphics so they would run better.
- trealira 3y agoTo some extent, graphics are important because with extremely primitive graphics, like the graphics of the NES, it can get difficult to tell what things are represented by the image, and the limited color palette presents a challenge in making the game look aesthetically pleasing. A game doesn't need the most advanced graphics to look aesthetically pleasing, though. It can be made up for by using an art style that doesn't need powerful hardware, e.g. modern pixel art, or the simplistic, cartoonish look that 3D Nintendo games use. Mirror's Edge still looks great due to its art direction and use of techniques like precomputed lighting. However, different people have different standards. I've been really enjoying playing the game Crypt of the Necrodancer, and I think the pixel art is also pretty good and aesthetically pleasing, but when I showed the game to my friend to see if he might like it, he rejected it because "the art didn't speak to him." Evidently, compared to me, he has a higher minimum for graphics in order for a game to be fun for him.
- JohnFen 3y ago> Entertainment has value. It absolutely does! But I would argue that "nicer looking graphics" is not required for something to be entertaining.
- edgyquant 3y agoUsing lockdowns as a reason why we need entertainment seems so strange. We should instead not be locked down and focus our attention on building tech to prevent that. Not arguing against entertainment mind you, just seems strange to me.
- bongodongobob 3y agoYou're missing the point. The lockdown made him realize that he was taking the importance of entertainment for granted.
- aisuujudjdn 3y agoWith all due respect, I think you took the exact opposite lesson from the pandemic that you probably should have and that your story implies.
- brailsafe 3y agoWhy is that? Remember that during the pandemic, many places shut down any other sources of social stimulation that might be there, including actual socializing. Unless you had a very specific set of existing interests, it was hard to find anything outside of work to do in many cases.
- icapybara 3y agoEngineering makes life easier, art makes life worth living.
- Nevermark 3y agoTrue. When engineering and art are created in service and for the edification of others. But they also create systems and media designed to extract as much value from humans as possible, by bypassing any mindfulness on their part. Regardless of any regretful impacts. Not sure what I am saying, other than completing the picture as it is today.