3 ms·
> But God bless UTF-8 which provides a very clear path. It's a very clear middle finger for CJK users if text rendering issues were dismissed because "we do UT
by soraminazuki 3y ago
> But God bless UTF-8 which provides a very clear path.
It's a very clear middle finger for CJK users if text rendering issues were dismissed because "we do UTF-8." Thanks to the Unicode Consortium, letters from CJK languages have shared code points in Unicode. This makes it very easy to have, for example, Chinese style fonts sprinkled over Japanese text. This kind of mixed styles are aesthetically inconsistent, unpleasant, and hard to read.
https://en.wikipedia.org/wiki/Han_unification https://en.wikipedia.org/wiki/Han_unification
i18n is very much not about slapping on UTF-8 support and calling it a day.
- forrestthewoods 3y ago> i18n is very much not about slapping on UTF-8 support and calling it a day. Every major game engine has robust support for internationalization. It’s a strict requirement for professional video games.