4 ms·
> But is that Unity’s problem? Well: 1. Unity itself is using plenty of LGPL libraries itself so the same concerns apply. 2. If this is not an issue on deskt
by ffgjgf1 3y ago
> But is that Unity’s problem?
Well:
1. Unity itself is using plenty of LGPL libraries itself so the same concerns apply.
2. If this is not an issue on desktop platforms where you can comply with LGPL there is nothing wrong with allowing such packages on the Asset Store. Certainly not all developers ship their Unity games on most platforms so it should be up to them to figure whether the specific package they decide to include can be used for a given platform.
- jillesvangurp 3y agoUsing open source development tools is fine. What matters is what you distribute to end users (i.e. the output of those tools). I think the issue with unity is that VLC ends up being distributed as part of unity applications. I'm not a lawyer but this might indeed have some valid issues associated with it depending on how this is done. So, I can see an argument for Unity simply not wanting to put their customers in a situation where they have to worry about these issues. It seems a bit drastic though given how useful it is. Banning companies/accounts seems like it's simply unprofessional/rude and unnecessary. Sounds like they need to have a conversation with whomever thought that was a good idea about professional conduct.
- ffgjgf1 3y ago> Using open source development tools is fine Yea but the article is claiming that Unity is including LGPL libraries in apps built with Unity, not just the editor itself.