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I can give you a right, but that doesn't mean you're neccessary able to excercise that right. I can allow you to drive a tank on my property, but you probably c
by captainmuon 3y ago
I can give you a right, but that doesn't mean you're neccessary able to excercise that right. I can allow you to drive a tank on my property, but you probably can't afford one, and it would be banned by laws.
I'm curious, does the LGPL state explicitly that the licensor guarantees that the licensee can excercise their granted rights in practice? There can always be external circumstances restricting what I can do.
Or is it more like: The licensee (the unity package developer) can only use the code (VLC) if they guarantee that the sub-licensee (the package user or the end user) can excercise all their rights with no external conditions?
Edit: I think LGPL 3 actually does demand this, in the context of preventing "tivoisation". However, libvlc is licensed under LGPL 2.1 as far as I can see.
- ghusbands 3y agoIANAL, but when it comes to contracts/licences, intent, good faith and fair dealing are important. Allowing someone a right that you know cannot be exercised would likely fail under all three of those. Your intent is not for them to have that right, you're not acting in good faith in claiming they have the right and you're misrepresenting the possibility. The law is not as prescriptive on the exact text as many programmers think. What typically matters in court is what people mutually understand/understood terms to mean, and clear attempts to mislead are typically judged against the one doing the misleading. So, yes, if it went to a court that was otherwise supportive of (L)GPL, providing (L)GPL code on a platform on which users certainly cannot exercise their rights would likely be a failure to provide and hence abide by the licence.
- troupe 3y ago> I'm curious, does the LGPL state explicitly that the licensor guarantees that the licensee can excercise their granted rights in practice? It feels like such a requirement would mean you would have to test each potential user for technical skills to determine if they are capable of doing the things that you are giving them the right to do.
- kelnos 3y agoI think you are looking at it the wrong way. The licensor doesn't guarantee that the licensee can exercise the granted rights. But the license requires that the distributor can guarantee that the recipient can exercise those rights. If I write up a license that says anyone distributing my software must give the recipient the right to drive a tank on their property, I can distribute it, because I am the copyright holder and can do whatever I want. But in practice that software cannot be redistributed, because those license terms probably cannot be fulfilled by any redistributors. If VLC wants to put something on the Unity Store that includes LGPL code, then their responsibility (and the Unity Store's responsibility, as they are now distributors as well) is that people downloading that Unity VLC bundle in order to use it in their game must be able to replace the LGPL code in it with modified versions. And that part may actually be possible, so this may be ok. But then the game developer that uses the Unity VLC bundle must also pass along the ability to their end users (that is, the people that buy and play their game, for example) to replace the LGPL code with modified versions. I think that's just not possible with the Unity Store model[0], so the terms of the LGPL cannot be fulfilled. If this is the case, it's not unreasonable for Unity to ban LGPL code in bundles, because they know that their customers (game developers) will not be able to abide by the terms of the license. [0] Similarly to how an end-user wouldn't be able to replace LGPL code in an iOS app with a modified version and then run that on their iPhone, at least not without paying Apple for the privilege, which is an added restriction that violates the terms of the LGPL.