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> But is that Unity’s problem? Apparently not. "Unity itself, both the Editor and the runtime (which means your shipped game) is already using LGPL dependencie
by qwertox 3y ago
> But is that Unity’s problem?
Apparently not. "Unity itself, both the Editor and the runtime (which means your shipped game) is already using LGPL dependencies"
- tonmoy 3y agoSo I could be missing something, but the editor itself is not getting shipped to iOS devices, only the resulting binaries are.
- Vinnl 3y agoThat sounds like the "and the runtime (which means your shipped game)" part?
- doctorpangloss 3y agoNobody in this thread has firmly pointed to LGPL code being linked or used in the iOS runtime in a Unity 2021 or later built game. Having not looked at this myself, I can't say either way, but it is almost certainly wrong to say that the runtime contains otherwise LGPL code that was not expressly licensed or permitted for the purpose by its authors.
- voxic11 3y agoThe resulting binaries depend on the unity runtime which itself depends on these LGPL components.