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>We grew quickly and expanded our workforce even faster, increasing by 5x since 2020 Am i reading this right? Once the pandemic hit headcount went 200 -> 1000
by shmatt 3y ago
>We grew quickly and expanded our workforce even faster, increasing by 5x since 2020
Am i reading this right? Once the pandemic hit headcount went 200 -> 1000 -> 830
What is different in the user experience since 2020? I can understand needing an army of SRE's but this feels extremely bloated for a company who was able to run their product on a 200 person crew
- dotnet00 3y agoSince 2020 they've screwed around with the UI several times and have added stuff like forums and threads.
- wrenky 3y agoI think the growth of Discord partially explains it- They needed a _lot_ more SRE/Scale engineers, which causes growth in HR/Management layers. They also added a bunch of monetization stuff (discord nitro) and attempted to get more "community" based features like custom emotes/badges/profiles per server/watch party stuff. The core experience is the same, I think they've done a great job ensuring that doesnt change! They have also done the usual software stuff, improving core outskirts like stability/performance/login methods/slash options. Its the same core product but better.
- ketzo 3y agoI'm sure their userbase grew in a big big way during the pandemic, but honestly, by the beginning of 2020 Discord was already a massive operation. How much more headcount could pure scaling explain? I think you're more on the money with the miscellaneous other projects. They were even trying to sell games through Discord at one point.
- whatyesaid 3y agoI guess they are building other products and trying to diversify, like a game store that flopped within Discord. To make the progress/maintain what they currently have, yeah, you wouldn't even need 200 people if they were halfway decent. Unlike Twitter or Twitch, they have to diversify, as I believe they are burning money on their core product. The benefits of Nitro is not much. But they aren't going to become profitable by paying engineers $400K on bad ideas and keeping the engineers on reserve duty, which they have probably been doing.
- deleted 3y ago[deleted]
- okdood64 3y ago> I can understand needing an army of SRE As an SRE I can assure you, you don't need an army of SREs for a singular product.
- __turbobrew__ 3y agoThey hired 800 engineers to create the soundboard. That is basically the only notable feature in the last 4 years.
- reportgunner 3y agoThey also completely ran the android app into the ground.
- seoulmetro 3y agoUser experience? Lots of spam about new features. Senior Executives experience? They look bigger as a company.