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If we look at Bethesda, Activision, and Xbox game studio, given the hundreds of titles combined with some of if not the largest franchises in video games, I wou
by bastardoperator 3y ago
If we look at Bethesda, Activision, and Xbox game studio, given the hundreds of titles combined with some of if not the largest franchises in video games, I would be doubtful that day is coming. Something drastic would need to occur. A part of me thinks think we're further away today then we were 10 years ago.
- ok_dad 3y agoOnce proton works on everything, the companies that make the software than bans you will fix their stuff to work in those confines as well. Valve makes the biggest, VAC (edit: I was told EAC was bigger below, but that it supports Linux), and they also make proton, and they own steam, so they’ll be able to force other companies to submit in any case. I’m more worried about peripherals myself, since there are some gaming peripherals that were made with windows in mind only. AAA game developers only have the power if people choose to load their launchers (EA's for example) but most people I know avoid those and use Steam or Epic stores or GOG or whatever for non AAA games. Edit: I am "posting too fast" it seems (a few messages per hour, I guess?), so here's a response to a comment below here about the mixed-OS household: I wouldn't mind using macOS or Linux, and I actually would pay if I could install macOS on my PC tower. I might be the idiot here, jumping out of the MS frying pan into the Apple fire, but I find macOS to be just fine for my use, and not too locked down overall when it comes to running the software I need on it and it's very well integrated with some of my other tech stuff. Sure, I can't tweak every aspect of the OS, but I don't mind how it works out of the box so I am cool with that. It would also be nice if I could use some of the macOS features on other platforms, like iCloud, Messages (whatever the blue-bubble messages are called), and iPhone integrations.
- Projectiboga 3y agoI'm guessing dual boot will be the transition step. I don't game so I just got a used dell without an os installed and went with Linux, printing and scanning are my only difficulties so far. So I'm totally a mixed household, Wife and our TV are macs, Teen son is windows, and I'm Linux, using boot-camp on a Macbook for the occasional scanning.
- bastardoperator 3y agoI'm saying that the companies that make these games, many have been swallowed up by MSFT, so it would fantasy to believe they're going to change their position or hire people to make changes to a game that is a decade old. Kernel level cheat engines (not VAC) will catch you on a different OS 100% of the time. EAC is vastly more popular for detecting in game cheating, versus VAC which scans the users computer for possible cheats and typically doesn't work well when it comes to preventing cheating if at all. Many companies invest heavily in kernel level anti-cheat and having to support multiple OS's when the other two big OS's account for less 0.5% of the profit, I just don't see business folk lining up to ensure non-windows users can play video games given the fact it's probably Microsoft making or publishing the game in some capacity.
- FridgeSeal 3y agoEven EAC has Linux support though, and enabling Linux support basically amounts to a config change for devs.
- bastardoperator 3y agoIt does, but they're not kernel modules and run in userspace so no game studio that values their game or protecting players from cheaters uses it, and it is not just a config change.
- ok_dad 3y agoThere isn't any reason it can't be a kernel module, it could even be dynamically loaded if you wanted to. Anyways, from what I am seeing from tech trends, the future is multi-platform, and it's only becoming easier to code for everything all at once. Smart people are taking time and energy to research things like WASM and APE (which supports Cosmopolitan Libc), not to mention long-running initiatives such as containerization, the various JS engines and other languages which run anywhere, etc. Even with ARM vs x86 happening, software runs cross-platform more and more.
- FridgeSeal 3y ago
- imiric 3y ago> A part of me thinks think we're further away today then we were 10 years ago. I don't see how that can be true. Valve has made huge strides in pushing Linux gaming forward, and thousands of Windows-only games are playable on Linux, sometimes even with better than native performance. The small percentage of games that have anti-cheat mechanisms or intrusive DRM (Steam notwithstanding) that are problematic on Linux are likely games that don't deserve my money or attention anyway. Disclaimer: I do still game primarily on Windows, but mostly because I find dealing with Linux issues (whether that's related to games or otherwise) much more annoying than dealing with Windows' spyware. I can reasonably handle the latter, but nothing is more frustrating than having non-working software when I just want to unwind for a while. I think these are not unsurmountable issues and am pretty hopeful the state of Linux gaming can only improve.
- robertlagrant 3y agoI agree. Gabe Newell doesn't forget. It's a long march, but it could happen. Interesting that the Switch supports Vulkan, as well.
- KETHERCORTEX 3y agoHe doesn't get younger either. So one day the direction may quickly change.
- internet101010 3y agoThis is why I just hypervisor all the things. Passing through GPU, sound, and USB devices is easy.
- nickstinemates 3y agoThis is the way for sure. I use my main OS as a hypervisor and pass through to various VMs as needed.
- ParetoOptimal 3y agoI'm against DRM and to an extent, anti-cheat. If we are talking about games whose compatibility will increase Linux adoption though, most of those have anti-cheat and DRM.
- lpapez 3y ago> A part of me thinks think we're further away today then we were 10 years ago. I am more optimist than this, mainly because of Valve. They contributed a lot to Linux gaming and are now in a position where they can pounce and steal Microsoft's cake. Microsoft simply cannot allow themselves to slip up on this anymore and I feel like we are at a point where one more major blunder or a scandal from Microsoft could irreversibly sway the tide towards Valve and Linux gaming in general.
- drbawb 3y agoNot sure I share this opinion, I game on a combination of Linux w/ a Windows 11 VM every day. I'm only really aware of two titles that are actively user-hostile with anti-cheat: Rainbow Six Siege and Valorant. Thankfully I'm not interested in playing either of those. I definitely will not run them, out of principle, unless they reverse their stance on considering a VM to be cheating. The hoyoverse titles used to detect VMs, but it seems to have calmed down. (I was able to try Honkai Star Rail with no obfuscation effort on my part.) NVIDIA stopped caring about VMs in their GPU drivers a few years ago. FatShark almost made the anti-VM mistake with the new Warhammer 40K Darktide anti-cheat; I refunded the title during early-access and told them why. They reversed course before launch and that also works in a VM. - I've played many Blizzard properties (but not WoW) in a VM as well, though they tend to hate networked storage, for reasons I don't yet understand. (Had to setup iSCSI because my CIFS share over 10Gbit/s paravirtualized NIC was "not good enough", I guess.) Windows runs in a Hyper-V VM by default now, anyways, so "running in a VM" as a heuristic is of questionable utility to me. (It's how the "Core Isolation" feature is provided.) The real irony is I can't even use the VM to cheat, anyways. The guest's memory is encrypted by default. Modifying it, or even reading it, from the host-side would be prohibitively painful. I guess a VM would perhaps obfuscate emulated/scripted inputs, but I use real devices, and a real USB hub on the guest anyways, because the latency and functionality of the emulated HIDs is awful. Thankfully Steam is very pro-consumer: if a title I purchase does not run in the VM, or on Linux via Proton, it gets instantly refunded. The nice thing is it is actually in Valve's interest financially to push back on these devs: both to prop up the value of the SteamDeck, and to stop people like me from getting refunds.
- faeriechangling 3y agoI think we're DRAMATICALLY closer than we were 10 years ago, especially given Android has become such a common development target for games.