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This reminds me of a time circa 2005 where "Sub OSes" were somewhat popular in the GameMaker community. Seems that given enough time someone will try to make an
by freshnode 3y ago
This reminds me of a time circa 2005 where "Sub OSes" were somewhat popular in the GameMaker community. Seems that given enough time someone will try to make an OS-like interface in a given game engine.
It was a great way to understand UI and usability paradigms beyond building game mechanics.
This definitely triggered some pleasant nostalgia for me.
- trigonated 3y agoNice to see someone else who also remembers those. I was the creator of Tiagix OS, AFAIK one of the first subOSes that actually had support for creating apps for it. Learned a lot about GUI toolkits making it, since I had to implement one from scratch for it.
- arjonagelhout 3y agoDo you have any material online on Tiagix OS? I can't seem to find anything from a quick Google search.
- trigonated 3y agoI think there's a build of an older version of it on the YoYoGames archive. The archive didn't save the screenshots that the original website had, sadly. I also spent a long time working on a very large update which I might have archived somewhere locally but never shared it online.
- wejick 3y agoAlso there are some in browser operating system as well, typically they have OS UI shell and applications. Unfortunately I forgot their names.
- lmpdev 3y agoYes I remember the same for The Games Factory 2/Multimedia Fusion
- freshnode 3y agoLooks like there's still some activity in the "scene" all these years later. https://forum.gamemaker.io/index.php?threads/gm8-subos-project.104770/ https://forum.gamemaker.io/index.php?threads/gm8-subos-proje...