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This just makes me yearn for a UI-centric minimal compilation mode for Godot. It's such an enticing target for GPU-rendered UI, and there are even some excellen
by netbioserror 3y ago
This just makes me yearn for a UI-centric minimal compilation mode for Godot. It's such an enticing target for GPU-rendered UI, and there are even some excellent libraries and plugins out there for making components that are useful in engineering or data analysis!
- 654wak654 3y agoYou can disable a lot of Godot's features when building the engine from source [1]. Not sure how much you can save while keeping most of the 2d/3d components, but it should be possible. [1]: https://docs.godotengine.org/en/stable/contributing/development/compiling/optimizing_for_size.html https://docs.godotengine.org/en/stable/contributing/developm...
- nightowl_games 3y agoPretty sure that already exists. You can choose which Godot modules you compile via the custom_modules flag. We, for example, ship a tiny wasm for our 2d Godot web games.