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For my game I am generating thousands of distinct level elements. I cut them out and rearrange them into level terrain and backgrounds. There is definitely a cr
by JoeyJoJoJr 3y ago
For my game I am generating thousands of distinct level elements. I cut them out and rearrange them into level terrain and backgrounds. There is definitely a craft to this kind of work: figuring out what you want, creating the prompts, photoshopping the assets, composing the elements, etc. You could say that I am cheating in the art department, but my role includes the programming, animations, game design, level design, sfx, etc, etc. I justify it because I want to create something great, and AI generated art at least makes that a possibility.