2 ms·
Eh not really, you just need a good way to RAG the existing story so it only mildly adapts it to your actions. No need to make up the whole thing on the fly, ba
by moffkalast 3y ago
Eh not really, you just need a good way to RAG the existing story so it only mildly adapts it to your actions. No need to make up the whole thing on the fly, baby steps.
A prompt along the lines of character card, available actions, story so far, what player said, response text, response action. Actions still limited to what the game can actually do of course, but it would already be far more varied than strictly defined trees. Shame that local llms are so crap at function calling for the actions part, but it might stil work with an ad hoc model and extensive grammar restrictions.