3 ms·
"How much more hilarious would Fallout be with the option to just say anything to anyone instead of picking one of four lame options." Only if those dialogues
by hutzlibu 3y ago
"How much more hilarious would Fallout be with the option to just say anything to anyone instead of picking one of four lame options."
Only if those dialogues lead to something real. Just doing small talk with NPCs is easy to accomplish, but integrating it into the world, where depending on the dialoge you get new quest relevant information - or have to fight the NPC if you insult them too much or say the wrong thing - is way harder.
- moffkalast 3y agoTrue yeah, it may make sense to have multiple models or at least different processing stages for specific parts of that. One to actually reply back based on context, another to do sentiment analysis for facial animations, another to pick from a list of reponse actions based on the convo, another to adjust the storyline to make it make sense given actions so far, etc.
- autoexec 3y agoAI has the potential to be able to do all kinds of cool things. Currently, I wouldn't trust it for anything important. The more story driven a game is, the less you'd want to leave what currently passes for "AI" in charge. It'd be no fun if you couldn't complete a quest or the story because an NPC is depending on a hallucinating AI. For a little while it might be fun to convince a confused AI that you've got an item you don't actually have, or trick it into thinking that you're a developer in the middle debugging the game so it should just spawn whatever item you ask for, but I think that sort of thing will get old quick.