3 ms·
For that to be actually good, you don't just need AGI, you need an LLM with the writing quality of a New Vegas writer. The difficulty there is that the training
by moomin 3y ago
For that to be actually good, you don't just need AGI, you need an LLM with the writing quality of a New Vegas writer. The difficulty there is that the training corpus is too small to create one.
- moffkalast 3y agoEh not really, you just need a good way to RAG the existing story so it only mildly adapts it to your actions. No need to make up the whole thing on the fly, baby steps. A prompt along the lines of character card, available actions, story so far, what player said, response text, response action. Actions still limited to what the game can actually do of course, but it would already be far more varied than strictly defined trees. Shame that local llms are so crap at function calling for the actions part, but it might stil work with an ad hoc model and extensive grammar restrictions.
- vintermann 3y agoNo. I think people will come to understand and accept that what you get out is commensurate to what you put in. If you stick close to the script (there will still be a scripted main story in such games, because people want shared experiences) and say and do reasonable things in the setting, the LLM game master should be able to deliver reasonably, and improvise around the edges. But if you go wildly off the rails, then no LLM is going to turn that into an award-winning story.