6 ms·
Valve only cares about AI in games that output illegal or infringing content. I'm much more worried that steam is going to be flooded with massive amounts of ga
by autoexec 3y ago
Valve only cares about AI in games that output illegal or infringing content. I'm much more worried that steam is going to be flooded with massive amounts of games that are nothing more than AI generated trash.
Now that costs and barriers to creating what might at first glance pass as a "game" is nearing zero there's a lot of money to be made if you can trick a enough gamers into buying your low-priced trash titles because you can bet that some percentage of those players won't bother requesting a refund and may not even play the game. I myself have a huge amount of cheap games I've paid for, but haven't gotten around to.
Even developers that won't just be spamming out as many garbage-tier games as possible will probably be using AI extensively. Maybe one day, in the distant future, AI will be good enough that it won't matter and AI could even become a good thing, but in the meantime we should expect steam to become a minefield where every other game on the platform is filled with terrible AI generated graphics, terrible AI writing, and "live" AI features shoehorned in because it's easier than creating actual content and allows for new kinds of data collection.
- moffkalast 3y agoWell I for one am waiting for someone to do proper LLM integration with some dialogue driven game, as unreliable as it currently is. How much more hilarious would Fallout be with the option to just say anything to anyone with genuinely matching in game consequences instead of picking one of four lame options.
- moomin 3y agoFor that to be actually good, you don't just need AGI, you need an LLM with the writing quality of a New Vegas writer. The difficulty there is that the training corpus is too small to create one.
- moffkalast 3y agoEh not really, you just need a good way to RAG the existing story so it only mildly adapts it to your actions. No need to make up the whole thing on the fly, baby steps. A prompt along the lines of character card, available actions, story so far, what player said, response text, response action. Actions still limited to what the game can actually do of course, but it would already be far more varied than strictly defined trees. Shame that local llms are so crap at function calling for the actions part, but it might stil work with an ad hoc model and extensive grammar restrictions.
- vintermann 3y agoNo. I think people will come to understand and accept that what you get out is commensurate to what you put in. If you stick close to the script (there will still be a scripted main story in such games, because people want shared experiences) and say and do reasonable things in the setting, the LLM game master should be able to deliver reasonably, and improvise around the edges. But if you go wildly off the rails, then no LLM is going to turn that into an award-winning story.
- hutzlibu 3y ago"How much more hilarious would Fallout be with the option to just say anything to anyone instead of picking one of four lame options." Only if those dialogues lead to something real. Just doing small talk with NPCs is easy to accomplish, but integrating it into the world, where depending on the dialoge you get new quest relevant information - or have to fight the NPC if you insult them too much or say the wrong thing - is way harder.
- moffkalast 3y agoTrue yeah, it may make sense to have multiple models or at least different processing stages for specific parts of that. One to actually reply back based on context, another to do sentiment analysis for facial animations, another to pick from a list of reponse actions based on the convo, another to adjust the storyline to make it make sense given actions so far, etc.
- autoexec 3y agoAI has the potential to be able to do all kinds of cool things. Currently, I wouldn't trust it for anything important. The more story driven a game is, the less you'd want to leave what currently passes for "AI" in charge. It'd be no fun if you couldn't complete a quest or the story because an NPC is depending on a hallucinating AI. For a little while it might be fun to convince a confused AI that you've got an item you don't actually have, or trick it into thinking that you're a developer in the middle debugging the game so it should just spawn whatever item you ask for, but I think that sort of thing will get old quick.
- ekianjo 3y agoCheck Vaudeville
- wilg 3y agoSteam's basically already flooded with low quality games, but the recommendation systems (human and otherwise) seem to do a decent job at dealing with it.
- autoexec 3y agoSteam already has issues with fake reviews and other scams. I doubt they'll manage to clean them up any better when there's a sudden flood of garbage to take down and within minutes after a bad actor gets banned they can create a new account and publish a new "game"
- usrusr 3y agoTrue. Perhaps it will end up not quite as bad as it could be for the lowly consumer, but for game developers who do put in the effort instead of focusing on store visibility tricks it will inevitably get even worse than it already is. Remember when the YouTube suggestion bar wasn't dominated by impossible photo edits, cleavage and/or that shocked face? Me neither.
- wilg 3y agoYouTube's fine for me mostly, unless logged out which is a nightmare.
- orbital-decay 3y agoSteam is already filled with low quality games, without any AI. But they're mostly either unremarkable clones or one-off shitposts made as a reaction to something, not "low-effort trash to get rich quick". This scheme doesn't make much sense on Steam which is organized like a ladder where games compete for attention, unlike the books on Amazon which is flat in structure, and your low-effort garbage can pass for a legitimate book at first and is guaranteed to attract someone. Cheap AI-generated features will fill every game, of course. It's inevitable and will soon pass, just like every trend - bloom shaders, piss filters, cloning minecraft and battle royale, etc. Some of it will stay, like hiding the lack of developer-hours behind the low-res pixelart. Some of it will be even good!
- Almondsetat 3y agoSteam is basically a monopoly, thus it's good that they allow the maximum amount of games to be published on a free speech based policy, otherwise they would have justification to block god knows how many small indie titles on bogous claims and the axe of the legislator would surely come their way
- joegibbs 3y agoI think that games are a medium where it's a lot harder to flood a store with garbage, since you've got to go through and actually make the game. There are plenty of shovelware games on Steam already but they're using marketplace content that's been created by real humans for game systems. If you're going to make some shovelware garbage you've got to put a lot of work in - game systems, saving, loading, achievements - and every game costs you the Steam creator fee. Also, 3D model generation isn't up to scratch yet, so it's only going to work on 2D elements. My game has a few elements which I used AI for, but I don't think that it's particularly obvious which. Here's a screenshot: https://drive.google.com/file/d/1yM_3Ih40breLznsqy7wrA0y7_iF1KDHi/view https://drive.google.com/file/d/1yM_3Ih40breLznsqy7wrA0y7_iF...
- autoexec 3y ago> I think that games are a medium where it's a lot harder to flood a store with garbage, since you've got to go through and actually make the game. That was only true before you could tell an AI to make a game for you while having zero programing skills, zero artistic skills, and zero writing skills. The better AI game generators get at creating whole games from nothing more than descriptions the worse things will get.
- joegibbs 3y agoYou couldn't make an entire game without those skills. In 10-20 years? Maybe. But at the moment unless you know how to code you'll have a million compiler errors and no game as the LLM hallucinates half the engine functions and gives you a ton of unconnected code which you can't put together. It's the same with the artistic skills, unless you know some artistic basics you're going to end up with art that clashes so badly (different styles, different themes etc) that people will be put off just by a screenshot.
- autoexec 3y agoYou could use AI to make entire games without those skills at least three years ago! Here's one from 2022 https://andrewmayne.com/2022/03/17/building-games-and-apps-entirely-through-natural-language-using-openais-davinci-code-model/ https://andrewmayne.com/2022/03/17/building-games-and-apps-e... Here's another: https://nitter.cz/ammaar/status/1635754631228952576?lang=en https://nitter.cz/ammaar/status/1635754631228952576?lang=en sites like this show where things are heading: https://www.rosebud.ai/ai-game-creator https://www.rosebud.ai/ai-game-creator
- indymike 3y ago> steam is going to be flooded with massive amounts of games that are nothing more than AI generated trash. How is this different than the floods of human generated trash that shows up from time?
- Maxion 3y agoThe volume, I'd presume.
- kombookcha 3y agoMassively higher potential output. It's the difference between sending spam e-mails out by hand and having a bot do it.
- Sankozi 3y agoOutput will not be much higher compared to the Unity store's asset flips. AI still gives you less types of content compared to Unity store (which provides you with whole game mechanics/features/scenarios that you can use). AI will lower barrier a little more - you will not need to buy a lot of resource packs anymore to finish a game. The only thing that will change is that it will be little harder to detect if the game is just asset flip or something more.
- kombookcha 3y agoThis still translates into being a worse state of affairs for the store, and for the consumers who now have to contend with more scams that are harder to detect before pressing "buy".
- Sankozi 3y agoI never had problem on Steam to find good games. Steam also very rarely recommends something really bad. Not sure how it is implemented but for now crappy games are not even visible on the main page (even on the new games list or soon to release list), you need to expand those sections to really see every game.
- wjnc 3y agoI think this is a pretty drastic take. Shitty products are not the problem of marketplaces, fakes are. Fakes seem hardly a problem in the market for digitally sold games. Steam solves that problem quite well (Amazon as a counterpoint). I don’t care about the 12k games published in 2023, I bought a few after reading reviews. The risk of the 12k (with say 100 gems) becoming 240k (with say 102 gems) is pretty low, even if we allow for more false reviews on Steam becoming a factor. Steam could happily start listing MetaCritic reviews and other external reviews as additional sources and then there is again no problem unless I am missing a part of your argument. (And then we still have the service Steam can deliver counteracting this risk by refunding purchases, which they do after filling in some forms in my N=1 experience.)