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At the time, many games were linear and didn't have anywhere to get lost. The first time I played SM64 I remember not knowing exactly what to do. I spent the
by kube-system 3y ago
At the time, many games were linear and didn't have anywhere to get lost. The first time I played SM64 I remember not knowing exactly what to do. I spent the first bit of time banging on doors, grates, or other inactive features trying to figure out how to work them. The interactions let me know I was going in the right direction.