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Here is the link to the GitHub project with the source: https://github.com/ProbablyKam/Mario64webgl https://github.com/ProbablyKam/Mario64webgl I was able to s
by pseudosavant 3y ago
Here is the link to the GitHub project with the source: https://github.com/ProbablyKam/Mario64webgl https://github.com/ProbablyKam/Mario64webgl
I was able to stand up my own copy of it just by importing the GH project on Glitch:
https://glitch.com/edit/#!/positive-rhetorical-timbale https://glitch.com/edit/#!/positive-rhetorical-timbale
https://positive-rhetorical-timbale.glitch.me/ https://positive-rhetorical-timbale.glitch.me/
- nomilk 3y agoThose files are all over a year old. Has playing mario 64 in the browser been possible all this time and nobody posted it to hn, or am I missing something? Also, I think this is the game file: https://github.com/ProbablyKam/Mario64webgl/blob/main/sm64.us.f3dex2e.wasm https://github.com/ProbablyKam/Mario64webgl/blob/main/sm64.u... 15.2mb! Quite a lot smaller than games today!
- ChrisArchitect 3y agoNah, it's been shared at least a couple times over the last 2 years, some people spinning up versions on glitch etc, even tho it's no longer maintained
- Doubtme 3y ago[dead]
- canjobear 3y agoThe web version has worked since at least 2020.
- pezezin 3y agoWhat is more impressive is that Mario 64 itself was a measly 64 megabits (8 MB), already tiny for its era. So this version is almost double the size of the N64 original! Question: does anybody know why the size of old cartridge games where always reported in bits instead of bytes? To make them look more impressive?
- mid-kid 3y agoBecause ROM/flash/eeprom chip sizes are advertised as bits. It was clearer in a time where the definition of "byte" wasn't always exactly 8, and it stuck. The size of a cartridge was never advertised to users, so it'd be quiet useless from a marketing perspective.
- Lammy 3y ago> The size of a cartridge was never advertised to users SNK did — “THE 100 MEGA SHOCK!”, “MAX 330 MEGA”, and “GIGA POWER”! <https://www.avid.wiki/The_100_Mega_Shock! https://www.avid.wiki/The_100_Mega_Shock!> https://www.youtube.com/watch?v=jE4xlr_WLc4 https://www.youtube.com/watch?v=jE4xlr_WLc4 https://www.youtube.com/watch?v=dfN6HTKfVi8 https://www.youtube.com/watch?v=dfN6HTKfVi8
- pezezin 3y agoYes, all NeoGeo games have the size printed on the box, but I guess most people have never seen a physical NeoGeo cartridge. I think it was also quite common for Master System games, but not so much for other consoles.
- mtillman 3y agoBecause bigger is better for marketing. The goal was to get sprite sizes as close to arcade as possible. The console manufacturers competed with arcades back then and arcade games always looked better when the bit wars were going. Most systems weren’t even capable of their claim and had to add processors together to get the total up (jaguar for example). Simpler times. 80/90s were about big. Also important to remember that most people didn’t know what a megabyte was.
- zbrozek 3y agoSpeculation on my part, but most memory chips (DRAM, flash, EEPROM) that I've seen sold are measured in bits rather than bytes. That might be because some of them aren't divided into or accessed in bytes. Or, as you say, it's marketing all the way down.