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Putting aside the matter of Facebook being a reprehensible company, their investment in Oculus has turned out great. The first-generation Quest is the latest mo
by smoldesu 3y ago
Putting aside the matter of Facebook being a reprehensible company, their investment in Oculus has turned out great. The first-generation Quest is the latest model I own, but it's still a pretty compelling offer to the average customer. It works fast and intuitively, it has a web browser, it switches between controller and hand tracking, you can install (and sideload) apps and games, and shockingly there are no "Farmville" requests clogging up your screen. The Quest UX feels like Facebook listening to their critics in ways Microsoft and Apple tend to ignore.
Frankly speaking, I expect both the Quest and Vision product lines to be failures in the long run. VR is this "it thing" that we've always wanted ever since we saw the fighter pilots using them, but we can't justify using them (or paying for them) in the way fighter pilots do. The average person doesn't want a spatial computer any more than they want an iPad so they own a tablet computer; they want a bigger phone experience, and I think that's what the Quest has nailed.
- zaptrem 3y agoI had Rift, Quest 1, and Quest 2. The problem with these is 1. They’re really high friction to turn on so I don’t usually bother 2. The displays are too low rez so I don’t want to read text/do work or watch non-3D movies in them (though 3D ones are spectacular, but too hard to set up and no streaming service support means even more friction “acquiring” them), and 3. There aren’t enough AAA blockbuster narrative games (Half Life Alyx made my entire Rift purchase worth it, but nothing single handedly justified the Quest 2). The UI is also really annoying to navigate without controllers. Idk why they didn’t instantly adopt the Apple look-and-pinch model (even without eye tracking a crosshair with snapping would probably be fine).