3 ms·
The soft launch of a luxe product with little fanfare and few buyers is "changing everything we know about Apple?" Hyperbole much?
by dtagames 3y ago
The soft launch of a luxe product with little fanfare and few buyers is "changing everything we know about Apple?" Hyperbole much?
- PaulHoule 3y agoWhat amuses me is that articles like this are endlessly breathless but don't mention that Facebook has a competing device in the form of the Meta Quest 3. It might not be an entirely fair comparison, but it's a broadly similar platform. If you think the Apple Vision Pro is a good idea that is too expensive, for instance, the MQ3 is less expensive. Practically there is a lot in common in different "XR" platforms in that they all support WebXR, people develop apps in Unity, etc.
- smoldesu 3y agoPutting aside the matter of Facebook being a reprehensible company, their investment in Oculus has turned out great. The first-generation Quest is the latest model I own, but it's still a pretty compelling offer to the average customer. It works fast and intuitively, it has a web browser, it switches between controller and hand tracking, you can install (and sideload) apps and games, and shockingly there are no "Farmville" requests clogging up your screen. The Quest UX feels like Facebook listening to their critics in ways Microsoft and Apple tend to ignore. Frankly speaking, I expect both the Quest and Vision product lines to be failures in the long run. VR is this "it thing" that we've always wanted ever since we saw the fighter pilots using them, but we can't justify using them (or paying for them) in the way fighter pilots do. The average person doesn't want a spatial computer any more than they want an iPad so they own a tablet computer; they want a bigger phone experience, and I think that's what the Quest has nailed.
- zaptrem 3y agoI had Rift, Quest 1, and Quest 2. The problem with these is 1. They’re really high friction to turn on so I don’t usually bother 2. The displays are too low rez so I don’t want to read text/do work or watch non-3D movies in them (though 3D ones are spectacular, but too hard to set up and no streaming service support means even more friction “acquiring” them), and 3. There aren’t enough AAA blockbuster narrative games (Half Life Alyx made my entire Rift purchase worth it, but nothing single handedly justified the Quest 2). The UI is also really annoying to navigate without controllers. Idk why they didn’t instantly adopt the Apple look-and-pinch model (even without eye tracking a crosshair with snapping would probably be fine).