4 ms·
Gen X and Millenials also had video games (including online ones that didn't require you to be playing physically together) and it didn't have the same effect -
by bedobi 3y ago
Gen X and Millenials also had video games (including online ones that didn't require you to be playing physically together) and it didn't have the same effect - the mental health decline became prominent and accelerated during the rise of social media, not video games.
- dcsommer 3y agoVideo games are very different today. There are far more social and gambling features built-in to addict users than in the old mostly-single-player days. I'm not convinced you've disproved video games as being part of the problem.
- liveoneggs 3y agodoesn't that just mean games are also a form social media? The line is super blurry for roblox and similar systems.