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Unfortunately, I spent too much time building a game unity. As soon as I switched to Godot I was able to make meaningful progress, and I am getting closer to re
by gumballindie 3y ago
Unfortunately, I spent too much time building a game unity. As soon as I switched to Godot I was able to make meaningful progress, and I am getting closer to release. Unity was buggy, getting in the way, and lacked the right features while it was full of all the features I didnt need. While it may be an excellent tool for shovelware it sucks for novelty.
- justin66 3y agoGood luck. I'm looking forward to your release announcement!