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Any book recommendations for conventional game AI? (Particularly with the "game" part, as games always have interesting constraints.) Thanks in advance.
by signaru 3y ago
Any book recommendations for conventional game AI? (Particularly with the "game" part, as games always have interesting constraints.) Thanks in advance.
- swyx 3y agobasically the entire GameDevCon youtube channel has tons of examples
- DistractionRect 3y agoI can't think of any books off hand, it'll vary depending on what kind of game you're making. Like the AI in F.E.A.R. will be different from Starcraft, which different than that in XCOM, etc. And if you're scaling difficulty, then you're likely tuning how the AI behaves. GDC, GDCVault, academic papers, and dev blogs//post mortems of similar games to what you're interested in will have a lot of good information.
- boarnoah 3y agohttp://www.gameaipro.com/ http://www.gameaipro.com/ the content falls somewhere between a developer talk like at GDC and a textbook, very interesting stuff to read.