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> Also the engine’s code is _very_ easy to follow This is one of the best parts of Godot, it's small enough to compile pretty quickly, and simple enough that y
by TillE 3y ago
> Also the engine’s code is _very_ easy to follow
This is one of the best parts of Godot, it's small enough to compile pretty quickly, and simple enough that you can jump in and understand the code and debug any problems with minimal friction.
The maintainers are also good about quickly accepting small bug fix PRs.
And yeah, the development experience with GDExtension is now really nice, though it's best to do a little work to set up a CMake project rather than relying on scons.