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Not the person you're asking, but I think it's clear from context that they meant "no artificial neural networks" and other forms of AI that are trained from da
by BoppreH 3y ago
Not the person you're asking, but I think it's clear from context that they meant "no artificial neural networks" and other forms of AI that are trained from data. From the Github repo:
It provides:
Finite State Machines
Behavior Tree
Utility AI
Goal Oriented Action Planning
All of these are "AI", but handcrafted ones.
- whatyesaid 3y agoI'm not aware of any DL based game AIs. I'm not sure you can really design a well put together experience around a DL agent, but if you can, it might as well just be handcrafted with some of these abstractions anyway. Because in the end, you essentially need high understanding/constraints of how it will behave otherwise you've lost control over the experience as the designer.
- linkdd 3y agoYou can use Q-Learning which is simple enough to have an AI that "learns". IANAPGD (I Am Not A Professional Game Dev), I haven't seen this as a gameplay mechanic either.