4 ms·
The loading times were atrocious even at launch though for Xbox 360. It wasn't a case of content piling up, they added a lot but probably a lot of their item ca
by whatyesaid 3y ago
The loading times were atrocious even at launch though for Xbox 360. It wasn't a case of content piling up, they added a lot but probably a lot of their item catalogue was there from launch.
There was also server instability near launch which it may have been thought to be linked, as in we thought we were waiting 10 minutes for a server. But any actual server issue was probably more demand/load scaling based.
- twelvedogs 3y agoyeah it was definitely a case of not wanting to spend a comparatively small amount of money on dev time to even look into it it was obviously not network based as connection speed didn't seem to change the time required