3 ms·
> Any suggestion for how unity could have avoided losing hundreds of millions of dollars? I dont think it's our job to solve unity's financial problems, but I
by kramerger 3y ago
> Any suggestion for how unity could have avoided losing hundreds of millions of dollars?
I dont think it's our job to solve unity's financial problems, but I am feeling generous this morning so here is some pro bono financial advice:
Stop adding so much unstable eye candy to unity and focus on the stuff that most devs actually use.
Some devs moved to competitors not because of money, but because the editors ridicules startup time and how buggy it was. Thats a pretty good sign of bloat, dont you think?