4 ms·
Focal depth is fixed to ~1.3m (for quest 3, don’t think we know the value for AVP yet).[1] So you’re not focusing on the glass, but on the image at that virtua
by ed 3y ago
Focal depth is fixed to ~1.3m (for quest 3, don’t think we know the value for AVP yet).[1]
So you’re not focusing on the glass, but on the image at that virtual depth.
The strain comes from looking at things rendered further or closer than 1.3m.
1 - https://x.com/id_aa_carmack/status/1371485209603022853 https://x.com/id_aa_carmack/status/1371485209603022853