4 ms·
True, yet many games are effectively single-threaded anyways. The bigger problem is memory capacity and bandwidth, but I suspect folks will eventually figure o
by RandomBK 3y ago
True, yet many games are effectively single-threaded anyways.
The bigger problem is memory capacity and bandwidth, but I suspect folks will eventually figure out some sort of QoS setup to let the system crunch LLMs using otherwise unused/idle resources.