4 ms·
i remember that in november 2023 they announced their fourth round of layoffs. and closing 14 offices. total layoffs in 2023 were 1100. headcount at the end of
by kmlx 3y ago
i remember that in november 2023 they announced their fourth round of layoffs. and closing 14 offices.
total layoffs in 2023 were 1100. headcount at the end of 2023 was 7000.
considering they are removing another 1800 jobs, they are on track on having 0 employees by ~2027.
- heyoni 3y agoImagine applying for a job there in 2024?
- fxtentacle 3y agoImagine being a skilled employee and then Epic calls you with an offer ... By now, I'm pretty sure that we will see no innovation from Unity (except acquisitions) because everyone capable of leading such a fast-paced market as gaming is long gone.
- ffgjgf1 3y agoEpic or specifically the part of it working on Unreal has several times less employees than Unity does. Even Epic in its entirety still has almost 2x less employees…
- akmittal 3y agoIf you are looking for a new job, how many companies are there which didn't have done any layoff.
- heyoni 3y agoNot every company has had layoffs. Fewer have had as many as Unity. Fewer still have had this many layoffs combined with their reputation rightfully dragged through the mud...and their CEO stepped down too right?
- nine_zeros 3y ago> considering they are removing another 1800 jobs, they are on track on having 0 employees by ~2027. Shareholders be happy...but only until the revenue starts crashing.
- jncfhnb 3y agoWhy would it
- metiscus 3y agoAfter the fees fiasco, many studios began plans to migrate away. I can't help but believe some will move to Unreal or Godot etc for their next projects.
- ffgjgf1 3y agoUnreal is still a lot more expensive even with the fees though?
- jncfhnb 3y agoUnreal is free aside royalties on revenue over a mil
- ffgjgf1 3y ago> aside That’s a massive “aside” though? Unreal’s royalty is 5%? With the pricing changes Unity’s is 2.5% or as low as 0.N% if you go with the instal fees. If each of your developers cost 100-200k or more per year the $2000 yearly license fee is not such a big deal. So for commercial games with at least a few people working on the full-time (and especially if the team is much larger) Unity would still be considerably cheaper than Unreal.. The problem is how arbitrary and uneven their pricing model is. Some users might end up paying considerably more than 5% and some less than 0.5% (even when subscription fee is included). Unreal also has $1,500 per seat/year subscription option if you want actual customer support (IDK how comparable this is what Unity is offering but that’s another matter).