4 ms·
I’d prefer the industry to have more than 2 main choices. There is room for all 3 if ran competently.
by nickthegreek 3y ago
I’d prefer the industry to have more than 2 main choices. There is room for all 3 if ran competently.
- jncfhnb 3y agoIf Godot were at parity with Unity you’d be a fool to use Unity
- frfl 3y agoCompetition drives innovation. See Clang and GCC. GCC, if what I've read briefly is correct, was languishing a bit until Clang came along and pushes GCC to improve.
- jncfhnb 3y agoSure. But my statement stands.
- johnnyanmac 3y agoBig If. But even still, the most important factor for large studios is support: especially tailored dedicated support for AAA production. And I don't know if Godot can ever compete in that regard without living long enough to become the villian.
- jncfhnb 3y agoIs that really true or is it just true for Unity because Unity is closed source? AAA games are also by and large not made in Unity to begin with.
- johnnyanmac 3y agoYeah, this isn't just a games thing but a big company anything thing. Labor is the biggest expense, and if you can delegate that to someone else's payroll as a 3rd party to maintain, everyone wins (except possibly the worker if it turns into some exploited contractor role). Also, I know most people think of console when they hear "AAA", but Unity rules the mobile space and that platform makes just as much money as consoles/pc these days. So when I say 'AAA" studios, I'm talking less about Blizzard and more about King, Zynga, and the like. It's especially true in Asia with Netmarble, Nexon, and Tencent (although a few more games these days are looking at Unreal even on mobile). They want support not just for development and maintaince, but to setup and scale up servers,
- jncfhnb 3y agoSo by AAA you mean the opposite of AAA? That’s just going to confuse people even if the business case is interesting.
- johnnyanmac 3y ago1. I wouldn't call Candy Crush "indie" either, so I'm not sure what in your mind is "opposite of AAA". It is still a game owned by what is considered a AAA studio with AAA level of funding (P.S. I don't think Candy Crush is made in Unity, but an easy example of "small looking game that has a bunch of labor put into it"). Same with Zynga (owned by Take Two) and Popcap (owned by EA). 2. I simply used AAA in the traditional means of "how much budget does the game have?". Desptie the presentation, these mobile games do have hundreds working on them, and have millions in development and even more in marketing. At that scale, you very much want to delegate out support if possible. And that's where Unity comes in. And with games like Genshin Impact (Made in Unity, but with some asterisks on how Unity China is structured), the term will only get muddier as a certain slice of mobile games blur more into the console/PC market.
- jncfhnb 3y agoIndie is not the opposite of AAA. Those are semantically distinct