3 ms·
I wrote a good chunk of the graphics code for this commercial isometric game in like 1996: https://www.youtube.com/watch?v=t2kdKB18c7I&t=332s https://www.youtu
by qingcharles 3y ago
I wrote a good chunk of the graphics code for this commercial isometric game in like 1996:
https://www.youtube.com/watch?v=t2kdKB18c7I&t=332s https://www.youtube.com/watch?v=t2kdKB18c7I&t=332s
We were just coming out of the age of assembler. The background blitting is all assembler, but the characters are Direct3D. When I put the 3D engine in there it was a 3D software renderer I had written when I was 13 in C++ and x86 and I just pasted it into the game engine, but I think we took the software renderer out and just used Direct3D's renderer. GPUs were just coming onto the market, and I think the hope was that it would get a boost from a GPU, although I don't remember ever testing it on one. (I do remember going to gaming expos and the card manufacturers would just hand out GPUs to every dev that went to their booths...)
AMA.