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https://archive.org/details/super_mario_maker_courses_202105 https://archive.org/details/super_mario_maker_courses_202105 Typical archive.org to the rescue aga
by Y_Y 3y ago
https://archive.org/details/super_mario_maker_courses_202105 https://archive.org/details/super_mario_maker_courses_202105
Typical archive.org to the rescue again.
- echelon 3y agoMario is one my favorite platforming series, but I felt that the Mario Maker games never quite reached the level of innovation of LittleBigPlanet. (Both in the tooling and the community.) It looks like some users did the work to archive LittleBigPlanet, too: https://archive.org/details/@littlebigarchive https://archive.org/details/@littlebigarchive Hopefully it's comprehensive. People came up with all kinds of hacks to push the engine to its limits. They made FPS games, top down Zelda dungeons, and all kinds of crazy stuff with LBP. It was awesome. I haven't checked out LBP's spiritual successor Dreams yet (I don't have time to game lately), but I've heard it's phenomenal. That said, I do enjoy watching others try to clear some of the diabolically difficult levels that Mario Maker creators design.
- cubefox 3y agoI looked into Dreams a while ago. Dreams is more a general game engine than a level editor, including a highly unusual rendering engine that is not based on polygons. But apparently all this innovation hasn't translated in much success.