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I don't think it's a worse track record than blockchain. Things are clunky now, but there are some genuinely fun and cool experiences to be had: - Playing tabl
by bilalq 3y ago
I don't think it's a worse track record than blockchain. Things are clunky now, but there are some genuinely fun and cool experiences to be had:
- Playing table tennis in VR is more fun than in real life since you don't have to go chasing around the room to pick up balls.
- I've used VR headsets to show my parents and other elderly folks photosphere shots I've taken from mountain summits that they would never be able to access or see in person.
- There are some VR games that are quite well received (e.g., Half-Life Alyx).
- Beat Saber is a blast.
I totally agree that where the technology is today, it's not ready for broad adoption. But as displays, materials, and capabilities expand, so too do the possibilities. We're probably not going to hit sci-fi levels of VR anytime in the next decade, but we can almost certainly create compelling experiences that go far beyond what exists today.
- adastra22 3y agoI said "non-gaming applications." I can see the immediate and obvious application to gaming, even though I'm not a gamer myself. But the hardcore gamers that would use such a device are still a niche market. If Apple's making it, they're expect mass consumer applications though. I just don't see that. Being able to "summit" a mountain without actually being there is an interesting use case though. Thanks for that.
- bilalq 3y agoSorry, I missed that in your earlier post. In terms of experiences that work today outside gaming, I guess we mostly just have 360 videos and virtual workspaces/screens. The former is a novelty and the latter has been held back by display capabilities. The Vision Pro might actually be good enough for that latter use-case though.