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> But there's no demonstrated huge existing demand for an extremely high-end VR headset. It's unlikely that a product nobody asked for costing $3,500 is going t
by ayewo 3y ago
> But there's no demonstrated huge existing demand for an extremely high-end VR headset. It's unlikely that a product nobody asked for costing $3,500 is going to give the technology mass market appeal or kick off widespread adoption.
Your reply doesn’t disagree with what I wrote. At all.
At the end of the day, the $3,500 price tag is also a signal as to Apple’s thesis about how well the product might do on the marketplace. Their thesis can mean a bunch of things:
1. they think the device will appeal to a niche set of professional customers that have bought or have the ability to buy products in this price range e.g. customers of the high-priced $5,000 Pro XDR Display I mentioned. Their plan might be to grow the applications that Vision Pros can be used for, which will lead to increased demand among pro users which will in turn grow the revenue from this niche segment.
2. they don’t think there’s mass market appeal to justify selling Vision Pro units at a lower price (or at a loss like other companies have done by deploying penetration pricing e.g. Meta) as you observed. Again, their plan might be to grow the applications that Vision Pro can be used for leading to increased demand. The shiny new spatial computing tech that makes the Vision Pro exciting could slowly make it’s way into other products in their line up (or they could introduce a less capable edition at a lower price tag).
E.g. Spatial computing could eventually make it’s way into the next-generation Pro XDR Display monitors used in the office. Apple could also expand their presence in the home with a fresh take on home projectors in-fused with spatial computing, to complement their Apple TV product.