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Everything is 2D, making it just a TV/phone on your face. Although these other products were never released commercially, the google glasses and microsoft's hol
by eks391 3y ago
Everything is 2D, making it just a TV/phone on your face. Although these other products were never released commercially, the google glasses and microsoft's hololens both envisioned adding 3D objects that interacted with your real space. In comparison, the Vision is very dull. I'm glad they are actually selling commercially though, so maybe we can soon see these features that AR allows, from them or competitors.
- Hehohei 3y agoWhy would everything be 2D? It has two displays, one per eye, it should be able to show real 3D even with a broken focus/unnatural focus
- eks391 3y agoI'm not saying it is limited to 2D, rather that they missed out by using something that can render 3D to only render 2D objects. Everything they showed off was just apps with layers at the most. When they showed the recreation of the guy, I thought that would be 3D, but they still distilled him into a 2D box
- yreg 3y agoThey have presented consuming home-made 3D photos and videos as one of the headlining features and they are already shipping 3D cameras in some of the new iPhones.
- __m 3y agoVision Pro is stereoscopic and can interact with the environment using ARkit
- stetrain 3y agoIt can run 2D apps, but it isn't limited to 2D. You can build 3D experiences that interact with the space you are in or fully enclosed 3D VR experiences.
- robbbbbbbbbbbb 3y agoEverything is not 2D. Most of the first-party apps they've showcased are, but both the launch event and subsequent videos + documentation have shown full 3D capabilities, both in VR and MR mode of operation for both first- and third-party apps (including full build support in the Unity engine, meaning a huge number of existing VR + MR apps will be deployable on to AVP relatively quickly if developers choose to invest in porting). HoloLens was commercially released in 2016 and its successor, the HoloLens 2 in 2019, the latter of which is still available. And the Google Glass (not 'glasses') would not have allowed 3D in any true sense as it lacked the capability to calculate the user's head pose in space, necessary for 3- or 6-DoF tracking. It was essentially a heads up display attached to your face.
- eks391 3y agoThanks for the corrections. I didn't realize how behind/mistaken I was on this tech