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Rust != ships as one statically linked binary though. For project in Go, that's a pretty safe assumption (although not always true), but for Rust stuff I've pr
by freedomben 3y ago
Rust != ships as one statically linked binary though. For project in Go, that's a pretty safe assumption (although not always true), but for Rust stuff I've probably had 1/4 of things not be statically linked. For many Rust-based projects I find myself having to build it myself, which fortunately isn't very difficult.