4 ms·
Both, basically. To get good results on a complex scene you need to increase the subdivision count of the radiosity calculation by a lot, which will be slow un
by kilpikaarna 3y ago
Both, basically.
To get good results on a complex scene you need to increase the subdivision count of the radiosity calculation by a lot, which will be slow unless you're smart about it.
And radiosity only accounts for diffuse bounces, leaving out glossy and specular reflections.
The Wikipedia page has a section on Limitations.