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Yeah this is one of the things that made me sad when dialogue heavy - especially voice-acted - games became the norm. Wizardry VII was another good example, it
by thom 3y ago
Yeah this is one of the things that made me sad when dialogue heavy - especially voice-acted - games became the norm. Wizardry VII was another good example, it really increases immersion when you have to remember things and prompts aren't just multiple choice. But I suppose people said that about drawing your own maps too, and I'm not sure I want to go back to that. :)
- mtillman 3y agoShould you want to try map drawing again, it's alive and well in games like Grimrock, Etrian Odyssey, and others. In Etrian Odyssey, you use the lower screen as a map drawing tool.