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>Studios will have more incentive to make games portable from the get-go What incentive? 1.5% of the desktop market? If the ~13% Mac market share isn't enoug
by danssig 14y ago
>Studios will have more incentive to make games portable from the get-go
What incentive? 1.5% of the desktop market? If the ~13% Mac market share isn't enough to get most of them to consider it, why would a group nearly 10 times smaller matter suddenly?
- hollerith 14y agoAnd that ~13% of the market that have a Mac are willing to spend money on apps whereas most of the 1 or 1.5% of the market on Linux have a philosophical objection to proprietary applications and to DRM.
- jiggy2011 14y agoDo they? There are of course Free Software fundamentalists who will not touch proprietary software but I don't think the majority will fit into that. There are already a number of companies selling proprietary software for Linux.
- outworlder 14y agoWho cares about the desktop market? For games, what matters is the gaming market. Grandma's $100 after rebate machine doesn't count. Gamers are rather picky about their machine and spend a significant amount of cash. They usually tinker with their machines a lot, to get a couple FPS boost. Give them an OS which will let them tune it and make it run all their games, possibly even faster than the alternatives, and they'll switch.