2 ms·
For something that looks to a human like smooth blinking, you really need to have a sine wave, and it needs to be gamma corrected... There might be some easy
by londons_explore 3y ago
For something that looks to a human like smooth blinking, you really need to have a sine wave, and it needs to be gamma corrected... There might be some easy way to do that, but I always just use a linearly interpolated 8 stage lookup table...