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What I find bizarre is that this is often discussed without considering the specifics of the app. I agree that not every app must be cross-platform. Text edito
by fauigerzigerk 3y ago
What I find bizarre is that this is often discussed without considering the specifics of the app.
I agree that not every app must be cross-platform. Text editors are a good example. The economics may or may not be more difficult. Yes the audience is smaller but the cost may be lower as well and you may have a competitive edge over cross-platform apps.
The problem with starting a single platform app is that you have to decide very early on that you're not going to need any collaboration/sharing features (unless the app is built on top of some cross-platform protocol or file format) and that you're not going to serve multi-platform users any time soon. This is a big decision with far reaching consequences.
I think there's a risk for developers (and tech bloggers) to become so enamoured with the fine details of their platform of choice that they lose touch with the priorities of the user community.
- internetter 3y ago> The problem with starting a single platform app is that you have to decide very early on that you're not going to need any collaboration/sharing features I beg to differ. Many industries (Graphic design, many engineering disciplines and game development) have a defacto platform for this exact reason