4 ms·
I agree in principle, but that's dangerously close to saying "I'd love if AI was a good game designer" -- I mean, I'd love it too, but we're very far from that,
by npinsker 3y ago
I agree in principle, but that's dangerously close to saying "I'd love if AI was a good game designer" -- I mean, I'd love it too, but we're very far from that, and there are even more interesting things we could do in that world.
Also, if I were instructing someone to make a Pokémon game, the info on the wiki (gigantic percentage and stats tables, tilemaps, EVs and IVs) seems like generally the exact opposite of what I'd choose to specify.
- spondylosaurus 3y agoFunny you say that, because I'd actually take stat distributions and movesets and all that other data-heavy stuff to be one of the most important factors in the game!