3 ms·
That's a bit of a separate problem since assets can be downloaded as needed in the background while the game is already running, but to even start the game, the
by flohofwoe 3y ago
That's a bit of a separate problem since assets can be downloaded as needed in the background while the game is already running, but to even start the game, the first thing that's required is the WASM asset blob so that should be small.
- Snow_Falls 3y agoAh that is true, I forgot that you could stream assets via web in a browser. But, surely if you can stream the large assets quickly enough for a decent experience (even with caching) then the initial blob size isn't going to take too long to download in the first place?