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I think this would have been great 15 years ago. Today I really can't see the need for something like it anymore.
by sigmoid10 3y ago
I think this would have been great 15 years ago. Today I really can't see the need for something like it anymore.
- pjmlp 3y agoGame industry is one example of such need, hence why Unreal has this kind of tooling integration, or why Visual C++ keeps improving it.
- sigmoid10 3y agoAnd it's unbelievably bad in Unreal as well. They do so much shady hooks and memory management / GC under the hood that Unreal C++ is effectively more like Java or C# at this point. They would save devs a ton of headache if they just went all the way like Unity. C++ has its uses - but those are definitely not it.
- pjmlp 3y agoC++ was already Java and C# before they came to be, as experienced in tooling like Energize C++, Visual Age for C++, and C++ Builder. The problem is that too many people insist in using it like C. Is as if one changes the JavaScript file extension to Typescript, and then keeps writing JavaScript ES3 on it.
- sigmoid10 3y agoThat's true and it's why C++ development has become a nightmare over the past decades. I don't see why people need to cram every idea into a single language, especially one that was designed to be so close to hardware. If I want the comfort of high level stuff, I use a high level language.