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Sure let’s shift the goalposts. When you’re making a product you generally want to know you’ll get a return on your investment. Understanding the market viabili
by meheleventyone 3y ago
Sure let’s shift the goalposts. When you’re making a product you generally want to know you’ll get a return on your investment. Understanding the market viability of a game idea is important to a company like From Software. Including Demon Souls where they underestimated how successful it would be IIRC but still cared about the potential because they (plus probably a large amount from Sony as the publisher) were spending several million dollars to make it!
My example of the tutorial is just refuting your point using your example by showing that the mentioned genre studios do listen to customer feedback. Another one would be the beta they ran for the game in the first place.
- nottorp 3y ago> When you’re making a product Well, I'm pretty sure the games I enjoy and the spirit they were developed in is not compatible to just viewing them as a 'product'. So we're really talking about different things here.
- meheleventyone 3y agoName a few and let’s find out! The entire games industry outside of some niche outsider stuff is very commercially driven, including indie games. When I think outside the commercial spheres its developers like increpare I think of… not From Software.
- nottorp 3y agoAren't we on the usefulness of customer feedback and focus groups and whatever subthread here? Not on indie vs commercial any more.